#include <iostream>
#include "Game.h"

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)           
{
	Game * g = new Game(hInstance);
	if(g->Start())
	{
		g->Loop();
		g->ShutDown();
	}
	return 0;
}